A small window that sits beside League on your own screen and shows you the same build advice this website does, worked out at your rank. It is something you read. It never plays for you: it presses no keys, moves no mouse, and changes nothing inside the game. Every picture below is the real app, not a drawing of one.
Written here because it is the first thing anyone should know about it.
Climb Sensei is a reference you read. It never takes an action in the game for you — no key is pressed, no mouse is moved, nothing inside League is changed or read out of its memory.
It shows you nothing about another player that the game has not already put on your own screen. It does not track enemy cooldowns, it does not reveal anything hidden, and it does not try to hand you information the game has chosen not to give you.
And it does not decide for you. It offers choices, tells you how sure it is about each one, and says plainly when it is not sure at all.

Five champions that win most often in your role at your rank — with the lane you are up against, and the ones you already play, taken into account. They are listed highest win rate first — but we have not yet tested whether the top one really beats the bottom one, so until we have, the one you know best is the one to take.
The small figure in the corner of each row is the part that comes from you rather than from the champion. Play a champion often and you win a little more on it; pick one you have not touched lately and you win a little less. So a champion you already play gets a small amount added, and one that is new to you — or that you have not played in a while — gets a small amount taken away. We measured that by comparing players against themselves, not against each other. The nudge is small on purpose: it can only move a champion past ones it was already close to, and it can never lift a weak champion into the list.
How we pick them: we go by the win rate we are most sure of, not the highest one we saw. A champion with a big lead on a handful of games does not jump the queue, and one with too few games to judge is left out entirely. When we have not yet shown the list beats guessing in your exact spot, the app says so on the screen.

It reads the enemy team as it is drafted and says what to change because of it — then gives you your champion’s core build and the order to buy it in.

Your build stays open in the window so you do not have to remember it or tab out to look it up — the next item, the rest of the order, and how your lane is going.
It is the same build page you could have read before you queued. Everything in it comes from what League itself puts on your own screen, and it shows you nothing about another player that you cannot already see yourself.

What turned the game, and the one thing to fix next — ranked by how much it is worth, biggest first, so you are not handed a list of ten things.

All ten players placed 1st to 10th — not against each other, but against how that champion normally does in that role at your rank. A 3/3/10 game can finish first and a 6/6/6 game can finish fifth.
What you get for every player: kills, deaths and assists, share of the team’s kills, farm, damage done, gold earned and vision. Then tabs for gold over the whole game, the timeline of every kill and objective, and your chance of winning minute by minute measured at your own rank. Where a number is not in the data we could get, the column is left out rather than shown blank.
Four things most build sites do not do.
It reads what League already puts on your screen and shows advice beside it. It presses no keys, moves no mouse, and changes nothing inside the game.
Most advice is measured from the very top of the ladder and handed to everyone. Ours starts at the rank you actually play, because what wins in Iron is not what wins in Master.
Not a fixed build page you look up before you queue. It sees the five champions you are actually against and changes its answer because of them.
When there are not enough games behind an answer, it says so on the screen instead of printing a confident number. Plenty of things we tested got cut for exactly that reason.
The companion is finished enough to use every day and is being tested on real games right now. We would rather ship it late than ship it wrong, so there is no date on this page — when it is ready, it goes up here.
Want to know when? Write to admin@climbsensei.com and we will tell you. Nothing else is done with your address.
In the meantime, the site already carries the same numbers the companion uses.